html5的canvas实现3d雪花飘舞效果_html5教程技巧_云下载官方博客

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代码如下:

var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;</p>
<p> var container;</p>
<p> var particle;</p>
<p> var camera;
var scene;
var renderer;</p>
<p> var mouseX = 0;
var mouseY = 0;</p>
<p> var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;

var particles = [];
var particleImage = new Image();//THREE.ImageUtils.loadTexture( “img/ParticleSmoke.png” );
particleImage.src = ‘images/ParticleSmoke.png'; </p>
<p>

function init() {</p>
<p> container = document.createElement(‘div’);
document.body.appendChild(container);</p>
<p> camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.z = 1000;</p>
<p> scene = new THREE.Scene();
scene.add(camera);

renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );

for (var i = 0; i < 500; i++) {</p>
<p> particle = new Particle3D( material);
particle.position.x = Math.random() * 2000 – 1000;
particle.position.y = Math.random() * 2000 – 1000;
particle.position.z = Math.random() * 2000 – 1000;
particle.scale.x = particle.scale.y = 1;
scene.add( particle );

particles.push(particle);
}</p>
<p> container.appendChild( renderer.domElement );</p>
<p>
document.addEventListener( ‘mousemove’, onDocumentMouseMove, false );
document.addEventListener( ‘touchstart’, onDocumentTouchStart, false );
document.addEventListener( ‘touchmove’, onDocumentTouchMove, false );

setInterval( loop, 1000 / 60 );

}

function onDocumentMouseMove( event ) {</p>
<p> mouseX = event.clientX – windowHalfX;
mouseY = event.clientY – windowHalfY;
}</p>
<p> function onDocumentTouchStart( event ) {</p>
<p> if ( event.touches.length == 1 ) {</p>
<p> event.preventDefault();</p>
<p> mouseX = event.touches[ 0 ].pageX – windowHalfX;
mouseY = event.touches[ 0 ].pageY – windowHalfY;
}
}</p>
<p> function onDocumentTouchMove( event ) {</p>
<p> if ( event.touches.length == 1 ) {</p>
<p> event.preventDefault();</p>
<p> mouseX = event.touches[ 0 ].pageX – windowHalfX;
mouseY = event.touches[ 0 ].pageY – windowHalfY;
}
}</p>
<p> //</p>
<p> function loop() {</p>
<p> for(var i = 0; i<particles.length; i++)
{</p>
<p> var particle = particles[i];
particle.updatePhysics();

with(particle.position)
{
if(y<-1000) y+=2000;
if(x>1000) x-=2000;
else if(x<-1000) x+=2000;
if(z>1000) z-=2000;
else if(z<-1000) z+=2000;
}
}

camera.position.x += ( mouseX – camera.position.x ) * 0.05;
camera.position.y += ( – mouseY – camera.position.y ) * 0.05;
camera.lookAt(scene.position); </p>
<p> renderer.render( scene, camera );</p>
<p>
}